32 lines
1.1 KiB
Markdown
32 lines
1.1 KiB
Markdown
# Changelog
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## [0.9.0] - 2026-03-10
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### Added
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- **Sensor bodies**: `create_sensor_circle`, `create_sensor_rect`, `get_sensor_overlaps`, `is_sensor`
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- **Revolute joints**: `create_revolute_joint`, `set_joint_motor`, `set_joint_motor_position`
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- **Prismatic joints**: `create_prismatic_joint`, `set_prismatic_limits`, `set_prismatic_motor`
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- **Collision events**: `enable_contact_events`, `clear_collision_events`
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- **Body sleeping**: `sleep_body`, `wake_body`, `is_sleeping`
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- **Rope joints**: `create_rope_joint` (max distance constraint)
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### Fixed
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- `apply_force()` → `add_force()` (Rapier2D API)
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- Pattern binding in `get_bodies_by_tag()`
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- All dead code warnings suppressed
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### Test Coverage
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- **49 tests** (was 35)
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### Joint Family
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| Type | ID | Functions |
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|------|---:|-----------|
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| Spring | 0 | `create_spring_joint` |
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| Fixed | 1 | `create_fixed_joint` |
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| Revolute | 2 | `create_revolute_joint`, `set_joint_motor`, `set_joint_motor_position` |
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| Prismatic | 3 | `create_prismatic_joint`, `set_prismatic_limits`, `set_prismatic_motor` |
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| Rope | 4 | `create_rope_joint` |
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## [0.5.0] - 2026-03-09
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- Initial release
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