dreamstack/examples/showcase.ds
enzotar a7af39e900 fix: when/else parentNode null guard for slot context + match parser boundaries + showcase demo
- When/else inside slots: anchor parentNode is null during initial effect
  Fixed with named effect function + requestAnimationFrame retry
- Match parser now terminates on ] } else tokens (works inside containers)
- Updated Progress/Badge components
- Added examples/showcase.ds: 5-section demo exercising all features
2026-02-26 16:34:45 -08:00

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-- DreamStack Showcase
-- Demonstrates: imports, slots, when/else, each, match, reactive state
import { Card } from "../registry/components/card"
import { Badge } from "../registry/components/badge"
let count = 0
let loggedIn = false
let mood = "happy"
let items = ["Alpha", "Beta", "Gamma", "Delta"]
view main = column [
-- Header
text "🚀 DreamStack Showcase" { variant: "title" }
text "Everything working together" { variant: "subtitle" }
-- 1. Slot Composition: Card with interactive children
Card { title: "Interactive Counter", subtitle: "slot composition + reactivity" } [
text "Count: {count}" { variant: "title" }
row [
button "-1" { click: count -= 1, variant: "secondary" }
button "+1" { click: count += 1, variant: "primary" }
button "Reset" { click: count = 0, variant: "ghost" }
]
]
-- 2. When/Else: Conditional rendering
Card { title: "Auth Status", subtitle: "when/else branching" } [
button "Toggle Login" { click: loggedIn = !loggedIn, variant: "primary" }
when loggedIn ->
row [
Badge { label: "ONLINE", variant: "success" }
text "Welcome back, admin!"
]
else ->
row [
Badge { label: "OFFLINE", variant: "error" }
text "Please log in to continue"
]
]
-- 3. Match: Pattern matching on state
Card { title: "Mood Selector", subtitle: "match expressions" } [
row [
button "😊 Happy" { click: mood = "happy", variant: "primary" }
button "😢 Sad" { click: mood = "sad", variant: "secondary" }
button "😡 Angry" { click: mood = "angry", variant: "ghost" }
]
match mood
"happy" -> text "You're feeling great! 🌟" { variant: "success" }
"sad" -> text "Hang in there... 💙" { variant: "info" }
"angry" -> text "Take a deep breath 🔥" { variant: "warning" }
_ -> text "How are you?" { variant: "subtitle" }
]
-- 4. Each: List rendering
Card { title: "Team Members", subtitle: "each loop iteration" } [
each item in items ->
row [
text "→"
text item
]
]
-- 5. Nested Features: when/else inside Card slot inside each
Card { title: "Feature Matrix", subtitle: "nested composition" } [
text "Count is {count}"
when count > 5 ->
Badge { label: "HIGH", variant: "warning" }
else ->
Badge { label: "LOW", variant: "info" }
]
]