fix: when/else parentNode null guard for slot context + match parser boundaries + showcase demo

- When/else inside slots: anchor parentNode is null during initial effect
  Fixed with named effect function + requestAnimationFrame retry
- Match parser now terminates on ] } else tokens (works inside containers)
- Updated Progress/Badge components
- Added examples/showcase.ds: 5-section demo exercising all features
This commit is contained in:
enzotar 2026-02-26 16:34:45 -08:00
parent 5425d7768c
commit a7af39e900
5 changed files with 83 additions and 40 deletions

View file

@ -761,8 +761,14 @@ impl JsEmitter {
None
};
self.emit_line("DS.effect(() => {");
let effect_fn = format!("_when_{}", anchor_var);
self.emit_line(&format!("DS.effect(function {}() {{", effect_fn));
self.indent += 1;
// Guard: if anchor not yet in DOM (e.g. inside slot DocumentFragment), defer
self.emit_line(&format!(
"if (!{}.parentNode) {{ requestAnimationFrame(() => DS.effect({})); return; }}",
anchor_var, effect_fn
));
self.emit_line(&format!("const show = {};", cond_js));
// Show when: condition true and not already showing

View file

@ -921,10 +921,12 @@ impl Parser {
self.skip_newlines();
let mut arms = Vec::new();
while !self.is_at_end()
&& !matches!(self.peek(), TokenKind::Let | TokenKind::View | TokenKind::On | TokenKind::Effect)
&& !matches!(self.peek(), TokenKind::Let | TokenKind::View | TokenKind::On | TokenKind::Effect
| TokenKind::RBracket | TokenKind::RBrace | TokenKind::Else | TokenKind::Eof)
{
self.skip_newlines();
if self.is_at_end() || matches!(self.peek(), TokenKind::Let | TokenKind::View | TokenKind::On | TokenKind::Effect) {
if self.is_at_end() || matches!(self.peek(), TokenKind::Let | TokenKind::View | TokenKind::On | TokenKind::Effect
| TokenKind::RBracket | TokenKind::RBrace | TokenKind::Else | TokenKind::Eof) {
break;
}
let pattern = self.parse_pattern()?;

View file

@ -1,45 +1,73 @@
-- DreamStack Component Showcase
-- Demonstrates all component styles via variant prop
-- DreamStack Showcase
-- Demonstrates: imports, slots, when/else, each, match, reactive state
import { Card } from "../registry/components/card"
import { Badge } from "../registry/components/badge"
-- State
let name = ""
let count = 0
let loggedIn = false
let mood = "happy"
let items = ["Alpha", "Beta", "Gamma", "Delta"]
-- Main view
view main = column [
-- Header
text "🚀 DreamStack Showcase" { variant: "title" }
text "Everything working together" { variant: "subtitle" }
text "🧩 DreamStack Components" { variant: "title" }
text "shadcn-inspired component registry" { variant: "subtitle" }
-- Button Variants
text "Button Variants" { variant: "title" }
row [
button "Primary" { variant: "primary" }
button "Secondary" { variant: "secondary" }
button "Ghost" { variant: "ghost" }
button "Destructive" { variant: "destructive" }
-- 1. Slot Composition: Card with interactive children
Card { title: "Interactive Counter", subtitle: "slot composition + reactivity" } [
text "Count: {count}" { variant: "title" }
row [
button "-1" { click: count -= 1, variant: "secondary" }
button "+1" { click: count += 1, variant: "primary" }
button "Reset" { click: count = 0, variant: "ghost" }
]
]
-- Badge Variants
text "Badge Variants" { variant: "title" }
row [
text "SUCCESS" { variant: "success" }
text "WARNING" { variant: "warning" }
text "ERROR" { variant: "error" }
text "INFO" { variant: "info" }
text "DEFAULT" { variant: "default" }
-- 2. When/Else: Conditional rendering
Card { title: "Auth Status", subtitle: "when/else branching" } [
button "Toggle Login" { click: loggedIn = !loggedIn, variant: "primary" }
when loggedIn ->
row [
Badge { label: "ONLINE", variant: "success" }
text "Welcome back, admin!"
]
else ->
row [
Badge { label: "OFFLINE", variant: "error" }
text "Please log in to continue"
]
]
-- Input with live binding
text "Input Component" { variant: "title" }
text "Name" { variant: "label" }
input { bind: name, placeholder: "Type your name..." }
text "Hello, {name}!"
-- 3. Match: Pattern matching on state
Card { title: "Mood Selector", subtitle: "match expressions" } [
row [
button "😊 Happy" { click: mood = "happy", variant: "primary" }
button "😢 Sad" { click: mood = "sad", variant: "secondary" }
button "😡 Angry" { click: mood = "angry", variant: "ghost" }
]
match mood
"happy" -> text "You're feeling great! 🌟" { variant: "success" }
"sad" -> text "Hang in there... 💙" { variant: "info" }
"angry" -> text "Take a deep breath 🔥" { variant: "warning" }
_ -> text "How are you?" { variant: "subtitle" }
]
-- Interactive counter
text "Interactive Counter" { variant: "title" }
row [
button "Count: {count}" { click: count += 1, variant: "primary" }
button "Reset" { click: count = 0, variant: "ghost" }
-- 4. Each: List rendering
Card { title: "Team Members", subtitle: "each loop iteration" } [
each item in items ->
row [
text "→"
text item
]
]
-- 5. Nested Features: when/else inside Card slot inside each
Card { title: "Feature Matrix", subtitle: "nested composition" } [
text "Count is {count}"
when count > 5 ->
Badge { label: "HIGH", variant: "warning" }
else ->
Badge { label: "LOW", variant: "info" }
]
]

View file

@ -1,5 +1,6 @@
-- DreamStack Badge Component
-- Small label with colored background
-- Variants: success, warning, error, info, default
export component Badge(label, variant) =
text label { variant: "default" }
text label { variant: variant }

View file

@ -1,7 +1,13 @@
-- DreamStack Progress Component
-- Animated progress bar with percentage
-- Animated progress bar with percentage display
export component Progress(value) =
export component Progress(value, label) =
column [
text "{value}%"
row [
text label { variant: "label" }
text "{value}%" { variant: "label" }
]
column [
column [] { variant: "progress-fill", style: "width: {value}%" }
] { variant: "progress-track" }
]