- When/else inside slots: anchor parentNode is null during initial effect
Fixed with named effect function + requestAnimationFrame retry
- Match parser now terminates on ] } else tokens (works inside containers)
- Updated Progress/Badge components
- Added examples/showcase.ds: 5-section demo exercising all features
- AST: When(cond, body) -> When(cond, body, Option<else_body>)
- Parser: optional 'else -> expr' after when body
- Codegen: reactive DOM swap with anchor comments
- Signal graph + type checker updated for 3-arg When
- Component prop signal wrapping: .value compatible accessors
- Added examples/when-else-demo.ds
Codegen: BinOp::Div now emits Math.trunc(l / r)
- Clock displays 0:1:30 instead of 0.016:1.5:30
- Affects both emit_expr and predicate_to_js
Lexer: removed duplicate 'in' keyword mapping
- InKw at line 312 is canonical, removed old In at line 338
Examples: added project-tracker.ds (each loops + cards)
Add 'output: field1, field2' syntax to stream declarations to control
which signals are exposed over the relay. Only listed signals are
registered in _signalRegistry (and thus streamed). Omitting output
streams all signals (backwards-compatible).
Also strips internal sync metadata (_pid, _v) from receiver state
so composition consumers only see clean signal values.
Parser: parse comma-separated idents after 'output:' key
AST: Vec<String> output field on StreamDecl
Codegen: conditional _registerSignal, delete _pid/_v on receive
Example: stream counter on 'ws://...' { mode: signal, output: count, doubled }
- Register derived signals in _signalRegistry so _streamSync includes them
- Auto-sync all signals (source + derived) after flush() recomputes effects
- Fix Object.assign identity check: create new object so signal setter detects changes
- Change _connectStream receiver path from /signal/main to /stream/default
- Initialize stream state with {} instead of null to prevent crashes
- Emit StreamFrom bindings directly without double-wrapping in signal()
Verified: static build shows Count: 9, Doubled: 18 on composition page.
HMR interference with WebSocket connections is a separate issue.
Array access: Expr::Index in AST, [expr] postfix parsing, codegen for
reads (grid.value[i.value]) and writes (event handler assignments with
root signal extraction for stream diff broadcasting).
Timer: 'every N -> expr' declaration. Every keyword in lexer. EveryDecl
in AST. parse_every_decl in parser. setInterval codegen with DS.flush.
String interpolation: already committed separately.
Type checker: handles Expr::Index (infers array element type).
110 tests, 0 failures.
- Add scene container to AST, lexer, parser, analyzer, and codegen
- Add circle/rect/line as UI elements for physics body declaration
- Compile scene {} to canvas + async WASM init + Rapier2D PhysicsWorld
- Reactive gravity via DS.effect() — bodies wake on gravity change
- Mouse drag interaction with impulse-based body movement
- Compile-time hex color parsing for body colors
- Fix is_signal_ref matching numeric literals (700.value bug)
- Fix body variable uniqueness (next_node_id per body)
- Fix gravity signal detection (check AST Ident before emit_expr)
- Add physics.ds example with 5 bodies + 4 gravity control buttons
- Update DREAMSTACK.md and IMPLEMENTATION_PLAN.md with Phase 10-11
- 39 tests pass across all crates, 22KB output
Phase 6 features:
- ForIn reactive list rendering: for item in items -> body
- Optional index binding: for item, idx in items -> body
- Component declarations: component Name(props) = body
- Component instantiation: ComponentUse { name, props }
Added across 5 crates:
- ds-parser: For/In/Component tokens, ForIn/ComponentDecl AST nodes
- ds-codegen: reactive list effect, component function emission
- ds-types: ForIn/ComponentUse type inference
- local_vars tracking for non-reactive for-in loop vars
Includes examples/list.ds showcasing for-in + when + signals.