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enzotar f7f7363230 feat: snake game streaming via relay
game-snake.html — Full canvas Snake game:
- 20x20 grid with gradient snake (eyes, body fade)
- Keyboard (WASD/arrows) + button controls
- Wall wrapping, self-collision detection
- Speed increases on food eat (200ms → 80ms min)
- Game over screen with restart
- Streams every frame via DreamStack relay (0x31 SignalDiff)
- Periodic auto-sync (0x30 every 50 frames)
- Graceful fallback when relay unavailable

game-viewer.ds — DreamStack receiver:
- Connects to ws://localhost:9100/stream/snake
- Shows live score, length, speed, position
- PLAYING/GAME OVER status badge

game-snake.ds — DreamStack source (simplified)
game-reaction.ds — Reaction game (bonus)
2026-02-26 20:46:53 -08:00
bench feat: component registry with styled variants, dreamstack add/convert CLI, and showcase 2026-02-26 13:27:49 -08:00
compiler feat: *= /= operators + 6 new array methods 2026-02-26 20:29:35 -08:00
engine feat: HTTP /meta API, signal dedup, periodic auto-sync 2026-02-26 18:17:25 -08:00
examples feat: snake game streaming via relay 2026-02-26 20:46:53 -08:00
registry feat: enhanced 14 registry components + component gallery 2026-02-26 18:25:49 -08:00
.gitignore feat: DreamStack compiler foundation — Phase 0/1 2026-02-25 00:03:06 -08:00
BITSTREAM_INTEGRATION.md feat(examples): add streaming-physics.ds, mark all roadmap items complete 2026-02-25 14:53:12 -08:00
Cargo.toml feat: component registry with styled variants, dreamstack add/convert CLI, and showcase 2026-02-26 13:27:49 -08:00
DREAMSTACK.md docs: add compiler-native streaming syntax to language reference 2026-02-25 14:37:16 -08:00
IMPLEMENTATION_PLAN.md feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00
STREAM_COMPOSITION.md feat: comprehensive streaming improvements 2026-02-26 18:09:14 -08:00
USE_CASES.md fix: signal composition — stream derived signals, fix identity check, correct relay routing 2026-02-25 23:55:05 -08:00