No description
Rewrote game-tetris.ds from scratch using a single flat 200-element grid array instead of 20 separate row signals, eliminating all row dispatch chains. Added SRS-standard rotations for all 7 pieces via array lookups, full collision detection (down/left/right/rotation), line clear with slice/concat cascade, computed ghost piece with togglable visibility (G key or button), hard drop, per-piece colors, and next piece preview. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
||
|---|---|---|
| bench | ||
| compiler | ||
| engine | ||
| examples | ||
| registry | ||
| .gitignore | ||
| BITSTREAM_INTEGRATION.md | ||
| Cargo.toml | ||
| DREAMSTACK.md | ||
| IMPLEMENTATION_PLAN.md | ||
| STREAM_COMPOSITION.md | ||
| USE_CASES.md | ||