- Add scene container to AST, lexer, parser, analyzer, and codegen
- Add circle/rect/line as UI elements for physics body declaration
- Compile scene {} to canvas + async WASM init + Rapier2D PhysicsWorld
- Reactive gravity via DS.effect() — bodies wake on gravity change
- Mouse drag interaction with impulse-based body movement
- Compile-time hex color parsing for body colors
- Fix is_signal_ref matching numeric literals (700.value bug)
- Fix body variable uniqueness (next_node_id per body)
- Fix gravity signal detection (check AST Ident before emit_expr)
- Add physics.ds example with 5 bodies + 4 gravity control buttons
- Update DREAMSTACK.md and IMPLEMENTATION_PLAN.md with Phase 10-11
- 39 tests pass across all crates, 22KB output
22 lines
420 B
TOML
22 lines
420 B
TOML
[package]
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name = "ds-physics"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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[lib]
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crate-type = ["cdylib", "rlib"]
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[dependencies]
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wasm-bindgen = "0.2"
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serde = { version = "1", features = ["derive"] }
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serde-wasm-bindgen = "0.6"
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js-sys = "0.3"
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rapier2d = { version = "0.22", features = ["serde-serialize"] }
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nalgebra = "0.33"
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[dev-dependencies]
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[profile.release]
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opt-level = "s"
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lto = true
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