dreamstack/examples
enzotar 968d62d0bb feat(demos): sync protocol with Rust codec, add touch/gamepad support
- RLE format: 2-byte LE count (matches Rust rle_encode/rle_decode)
- Delta frames: FLAG_COMPRESSED flag set correctly
- Signal sync: FLAG_KEYFRAME flag + periodic sync every ~5s for late-join
- Source: handle touch, gamepad axis/button, resize inputs from receiver
- Receiver: touch event capture for mobile, ping frame handling
- Protocol constants: added FRAME_PING, INPUT_TOUCH, INPUT_GAMEPAD_*
2026-02-25 11:06:42 -08:00
..
benchmarks.html feat: signal propagation benchmarks + dev server HMR fix 2026-02-25 01:06:07 -08:00
counter.ds feat: DreamStack compiler foundation — Phase 0/1 2026-02-25 00:03:06 -08:00
dashboard.html feat: Phase 2+3 — effects, streams, springs, search + dashboard 2026-02-25 00:13:09 -08:00
form.ds feat: two-way binding, form props, and async resources 2026-02-25 08:08:37 -08:00
list.ds feat: for-in list rendering + component system 2026-02-25 01:33:28 -08:00
physics.ds feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00
playground.html feat: Phase 5 — Live Playground with editor, preview, signal graph, console 2026-02-25 00:27:42 -08:00
router.ds feat: hash-based router + keyed list reconciliation 2026-02-25 07:54:00 -08:00
search.html feat: Phase 2+3 — effects, streams, springs, search + dashboard 2026-02-25 00:13:09 -08:00
showcase.html feat: showcase — What DreamStack Does That Nothing Else Can 2026-02-25 00:34:46 -08:00
stream-receiver.html feat(demos): sync protocol with Rust codec, add touch/gamepad support 2026-02-25 11:06:42 -08:00
stream-source.html feat(demos): sync protocol with Rust codec, add touch/gamepad support 2026-02-25 11:06:42 -08:00
todomvc.ds feat: TodoMVC example with full reactivity 2026-02-25 00:06:20 -08:00
todomvc.html feat: TodoMVC example with full reactivity 2026-02-25 00:06:20 -08:00