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enzotar 69f39746af feat(ds-stream): RLE compression, input events, keyframe caching
- protocol.rs: TouchEvent, GamepadAxisEvent, GamepadButtonEvent, ResizeEvent
  with encode/decode and roundtrip tests
- codec.rs: rle_encode/rle_decode for delta frame compression (333x on
  unchanged frames), signal_sync_frame/signal_diff_frame builders,
  touch/gamepad/stream_end convenience builders
- relay.rs: StateCache for late-joining receivers (keyframe + signal sync +
  accumulated diffs), periodic keepalive pings, stats logging every 30s,
  diff accumulator with cap at 1000
- BITSTREAM_INTEGRATION.md: compiler integration spec for another agent
- Tests: 17 → 38 (all passing)
2026-02-25 11:04:05 -08:00
compiler feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00
engine feat(ds-stream): RLE compression, input events, keyframe caching 2026-02-25 11:04:05 -08:00
examples feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00
.gitignore feat: DreamStack compiler foundation — Phase 0/1 2026-02-25 00:03:06 -08:00
BITSTREAM_INTEGRATION.md feat(ds-stream): RLE compression, input events, keyframe caching 2026-02-25 11:04:05 -08:00
Cargo.toml feat: universal bitstream streaming — any input → any output 2026-02-25 10:29:44 -08:00
DREAMSTACK.md feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00
IMPLEMENTATION_PLAN.md feat: physics language integration — scene container with Rapier2D WASM 2026-02-25 10:58:43 -08:00