No description
Compiler fixes:
- Component props with signal-dependent expressions now wrapped as
reactive getters (() => expr) at call site
- Component declarations handle fn-typed props via
{ get value() { return props.x(); } } for live reactivity
- Container style: prop wrapped in DS.effect when expr contains .value
- Timer merging: all same-interval 'every' statements grouped into
single setInterval with one DS.flush()
Breakout game improvements:
- Classic row order: blue top (far), red bottom (near paddle)
- All 5 rows have full collision detection (was only 2)
- Faster ball (4px/frame) and paddle (40px/keypress)
- Score/Lives badges now update in real-time
All 48 examples compile, 136 tests pass
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| bench | ||
| compiler | ||
| engine | ||
| examples | ||
| registry | ||
| .gitignore | ||
| BITSTREAM_INTEGRATION.md | ||
| Cargo.toml | ||
| DREAMSTACK.md | ||
| IMPLEMENTATION_PLAN.md | ||
| STREAM_COMPOSITION.md | ||
| USE_CASES.md | ||