- Source (index.html): physics sim → pixel capture → delta XOR + RLE encode → WebSocket - Receiver (receiver.html): WebSocket → decode delta/keyframe → render + click interaction + RTT - Relay (relay.js): bidirectional WebSocket relay (pixels ↓ signals ↑) - 97% compression (18KB/frame vs 675KB raw RGBA) - Interactive: click on receiver → impulse force on source → round-trip latency measured - Frame types: 0x11 keyframe (every 60 frames), 0x12 delta+RLE - No buffer bloat: drops frames when pipe is busy
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node_modules/
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