New crate: engine/ds-stream/ - Binary protocol: 16-byte header, typed frame/input enums - Frame types: Pixels, Delta, Audio, Signal, Neural (0x01-0x43) - Input types: Pointer, Key, Scroll, Gamepad, MIDI, BCI (0x01-0x90) - WebSocket relay server (tokio + tungstenite) - Source → receivers: frame broadcast - Receivers → source: input routing - Codec: encode/decode, XOR delta compression, RLE, convenience builders - 17 unit tests, all passing Streaming modes (stream-source.html): 1. Pixel mode: raw RGBA framebuffer (~28 MB/s) 2. Delta mode: XOR + RLE compression (~1-9 MB/s, 70-95% savings) 3. Signal mode: compact JSON signal diffs (~2 KB/s, 12000x reduction) 4. Neural mode: procedural SDF pixel generator (concept demo) 5. Audio channel: spring velocity→frequency synthesis 6. Multi-receiver: broadcast to all connected clients Thin receiver client (stream-receiver.html, ~300 lines): - Zero framework, zero build step - Renders any incoming bitstream mode - Local signal-diff renderer for signal mode - AudioContext playback for audio frames - Full input capture: click/drag, keyboard, scroll - Per-channel bitstream bus visualization DREAMSTACK.md: Phase 7 section with protocol spec
20 lines
391 B
TOML
20 lines
391 B
TOML
[package]
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name = "ds-stream"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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description = "Universal bitstream streaming — any input to any output"
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[[bin]]
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name = "ds-stream-relay"
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path = "src/main.rs"
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[lib]
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path = "src/lib.rs"
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[dependencies]
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tokio = { version = "1", features = ["full"] }
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tokio-tungstenite = "0.24"
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futures-util = "0.3"
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[dev-dependencies]
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