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enzotar 075c4a20fe feat: tetris — signal composition showcase with 6 reactive layers
game-tetris.ds demonstrates DreamStack signal composition:
- Layer 1: Data signals (20 grid rows, piece state, next piece)
- Layer 2: Physics signals (gravity tick, drop speed, level scaling)
- Layer 3: Input signals (keyboard events -> movement commands)
- Layer 4: Derived signals (lock detection, line clear, game over)
- Layer 5: Sound signals (lock, clear, game over tones)
- Layer 6: Stream signals (30+ signals broadcast for spectators)

Board: 10x20 grid, 7 piece types, ghost piece indicator
Controls: Arrow keys, space (hard drop), P (pause)
Side panel: next piece preview, stats, signal layer key
Compiles to 76KB HTML+JS
2026-02-27 12:13:22 -08:00
bench feat: component registry with styled variants, dreamstack add/convert CLI, and showcase 2026-02-26 13:27:49 -08:00
compiler refine: type system second pass — deeper unification throughout 2026-02-27 11:54:15 -08:00
engine feat: HTTP /meta API, signal dedup, periodic auto-sync 2026-02-26 18:17:25 -08:00
examples feat: tetris — signal composition showcase with 6 reactive layers 2026-02-27 12:13:22 -08:00
registry feat: enhanced 14 registry components + component gallery 2026-02-26 18:25:49 -08:00
.gitignore feat: DreamStack compiler foundation — Phase 0/1 2026-02-25 00:03:06 -08:00
BITSTREAM_INTEGRATION.md docs: comprehensive documentation update 2026-02-27 11:15:54 -08:00
Cargo.toml feat: component registry with styled variants, dreamstack add/convert CLI, and showcase 2026-02-26 13:27:49 -08:00
DREAMSTACK.md docs: comprehensive documentation update 2026-02-27 11:15:54 -08:00
IMPLEMENTATION_PLAN.md refine: type system second pass — deeper unification throughout 2026-02-27 11:54:15 -08:00
STREAM_COMPOSITION.md feat: comprehensive streaming improvements 2026-02-26 18:09:14 -08:00
USE_CASES.md fix: signal composition — stream derived signals, fix identity check, correct relay routing 2026-02-25 23:55:05 -08:00