Compiler changes: - emit_handler: DOM events (keydown/keyup/etc) route to document.addEventListener - emit_handler: handler params (ev) pushed into scope to prevent .value suffix - play_tone(freq, dur, type) and play_noise(dur, vol) builtins - Web Audio runtime: _playTone (oscillator) and _playNoise (filtered noise) - Reactive textContent: signal-dependent If expressions wrapped in DS.effect Example updates: - game-pong.ds: Arrow Up/Down for paddle, Space for pause/resume, paddle-hit sounds - step-sequencer.ds: 4 audio trigger timers (kick=60Hz, snare=noise, hihat=noise, bass=110Hz) Verification: - All 136 tests pass, 45 examples compile - Relay connects successfully, multiplayer sync confirmed - Keyboard controls and pause toggle verified in browser
116 lines
5 KiB
Text
116 lines
5 KiB
Text
-- DreamStack Step Sequencer
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-- Collaborative beat grid: two tabs, same pads, real-time sync
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--
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-- Run:
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-- Tab 1: cargo run -p ds-stream (relay)
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-- Tab 2: dreamstack dev examples/step-sequencer.ds (player 1)
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-- Tab 3: dreamstack dev examples/step-sequencer.ds --port 3001 (player 2)
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let bpm = 120
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let step = 0
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let playing = 1
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-- 4 instruments × 16 steps = 64 pads
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let kick = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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let snare = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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let hihat = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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let bass = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
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-- Playhead advances every beat (8th note = 60000 / bpm / 2)
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every (60000 / bpm / 2) -> step = if playing then (step + 1) % 16 else step
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-- ── Audio triggers ──
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-- On each step, play the sound if the pad is active
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every (60000 / bpm / 2) -> play_tone(if playing then (if kick[step] then 60 else 0) else 0, 100, "sine")
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every (60000 / bpm / 2) -> play_noise(if playing then (if snare[step] then 100 else 0) else 0, 0.4)
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every (60000 / bpm / 2) -> play_noise(if playing then (if hihat[step] then 40 else 0) else 0, 0.15)
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every (60000 / bpm / 2) -> play_tone(if playing then (if bass[step] then 110 else 0) else 0, 120, "triangle")
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-- Stream for multiplayer collaboration
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stream beats on "ws://localhost:9100/peer/beats" {
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mode: signal,
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output: bpm, step, playing, kick, snare, hihat, bass
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}
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view beats =
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column [
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text "🎹 DreamStack Beats" { variant: "title" }
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text "Collaborative step sequencer — synced via bitstream relay" { variant: "subtitle" }
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-- Transport controls
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row [
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button (if playing then "⏸ Pause" else "▶ Play") {
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click: playing = if playing then 0 else 1,
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variant: "primary"
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}
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button "⏮ Reset" {
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click: step = 0,
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variant: "ghost"
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}
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text "BPM: {bpm}" { variant: "caption" }
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button "−" { click: bpm = if bpm > 40 then bpm - 10 else bpm, variant: "secondary" }
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button "+" { click: bpm = if bpm < 300 then bpm + 10 else bpm, variant: "secondary" }
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]
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-- Playhead indicator
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row [
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text " " { variant: "muted" }
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for i in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] ->
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text (if i == step then "▼" else "·") { variant: "muted" }
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]
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-- Kick row
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row [
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text "KICK " { variant: "caption" }
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for i in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] ->
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button (if kick[i] then "●" else "○") {
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click: kick[i] = if kick[i] then 0 else 1,
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variant: (if kick[i] then "primary" else "secondary")
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}
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]
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-- Snare row
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row [
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text "SNRE " { variant: "caption" }
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for i in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] ->
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button (if snare[i] then "●" else "○") {
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click: snare[i] = if snare[i] then 0 else 1,
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variant: (if snare[i] then "primary" else "secondary")
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}
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]
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-- HiHat row
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row [
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text "HHAT " { variant: "caption" }
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for i in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] ->
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button (if hihat[i] then "●" else "○") {
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click: hihat[i] = if hihat[i] then 0 else 1,
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variant: (if hihat[i] then "primary" else "secondary")
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}
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]
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-- Bass row
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row [
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text "BASS " { variant: "caption" }
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for i in [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15] ->
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button (if bass[i] then "●" else "○") {
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click: bass[i] = if bass[i] then 0 else 1,
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variant: (if bass[i] then "primary" else "secondary")
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}
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]
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-- Presets
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text "Presets" { variant: "caption" }
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row [
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button "Four on the Floor" {
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click: kick[0] = 1; kick[4] = 1; kick[8] = 1; kick[12] = 1; snare[4] = 1; snare[12] = 1; hihat[0] = 1; hihat[2] = 1; hihat[4] = 1; hihat[6] = 1; hihat[8] = 1; hihat[10] = 1; hihat[12] = 1; hihat[14] = 1,
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variant: "ghost"
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}
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button "Clear All" {
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click: kick[0] = 0; kick[1] = 0; kick[2] = 0; kick[3] = 0; kick[4] = 0; kick[5] = 0; kick[6] = 0; kick[7] = 0; kick[8] = 0; kick[9] = 0; kick[10] = 0; kick[11] = 0; kick[12] = 0; kick[13] = 0; kick[14] = 0; kick[15] = 0; snare[0] = 0; snare[1] = 0; snare[2] = 0; snare[3] = 0; snare[4] = 0; snare[5] = 0; snare[6] = 0; snare[7] = 0; snare[8] = 0; snare[9] = 0; snare[10] = 0; snare[11] = 0; snare[12] = 0; snare[13] = 0; snare[14] = 0; snare[15] = 0; hihat[0] = 0; hihat[1] = 0; hihat[2] = 0; hihat[3] = 0; hihat[4] = 0; hihat[5] = 0; hihat[6] = 0; hihat[7] = 0; hihat[8] = 0; hihat[9] = 0; hihat[10] = 0; hihat[11] = 0; hihat[12] = 0; hihat[13] = 0; hihat[14] = 0; hihat[15] = 0; bass[0] = 0; bass[1] = 0; bass[2] = 0; bass[3] = 0; bass[4] = 0; bass[5] = 0; bass[6] = 0; bass[7] = 0; bass[8] = 0; bass[9] = 0; bass[10] = 0; bass[11] = 0; bass[12] = 0; bass[13] = 0; bass[14] = 0; bass[15] = 0,
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variant: "destructive"
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}
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]
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text "🔴 Streaming via ws://localhost:9100 — open another tab to collab!" { variant: "muted" }
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]
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