-- DreamStack Physics Demo -- Rapier2D-powered rigid body physics, driven from the .ds language -- Gravity, collision, rotation — all from a scene declaration let gravity_y = 980 view main = column [ text "⚡ DreamStack Physics" scene { width: 700, height: 450, gravity_y: gravity_y } [ circle { x: 200, y: 80, radius: 35, color: "#8b5cf6" } circle { x: 350, y: 50, radius: 50, color: "#6366f1" } rect { x: 500, y: 100, width: 80, height: 50, color: "#10b981" } rect { x: 300, y: 200, width: 60, height: 60, color: "#14b8a6" } circle { x: 150, y: 180, radius: 25, color: "#f59e0b" } ] row [ button "⬆ Anti-Gravity" { click: gravity_y = -500 } button "⬇ Normal" { click: gravity_y = 980 } button "🌀 Zero-G" { click: gravity_y = 0 } button "🪐 Heavy" { click: gravity_y = 2000 } ] ]