Commit graph

3 commits

Author SHA1 Message Date
enzotar
b0440e2e47 feat(compiler): v0.4 + v0.5 — CLI modularity, diagnostic pipeline, test suite
v0.4 — CLI Modularity:
- Split monolithic main.rs (2,038 lines) into 8 command modules + slim dispatch (107 lines)
- Add 12 JS codegen tests (signals, derived, views, events, loops, match, enums, components, interpolation, springs, tree-shaking)

v0.5 — Diagnostic Quality + Analyzer Confidence:
- Add From<ParseError> for Diagnostic (E0001) in ds-diagnostic
- Add errors_as_diagnostics() to TypeChecker (E0100–E0110)
- Wire Elm-style diagnostics through dreamstack check and build commands
- Switch incremental compiler to parse_program_resilient() for multi-error collection
- Add 12 analyzer tests (chains, fan-out, diamond deps, empty programs, conditionals, handlers, views)
- Add 2 diagnostic conversion tests

Test suite: 97 → 123 tests (26 new, 0 failures)
2026-03-10 09:09:02 -07:00
enzotar
878e55b962 chore: add per-package versioning, changesets, and clean changelogs
- Add cliff.toml for git-cliff changelog generation (one-line entries,
  no commit body dumps, improve/refine prefixes mapped)
- Add @changesets/cli config and README in .changeset/
- Add release.sh script with per-package version bumps from changesets,
  changeset-driven per-crate changelog updates, and --all/--dry-run flags
- Switch all crates from workspace version to independent version = "0.1.0"
- Generate clean root CHANGELOG.md and per-crate CHANGELOGs with [0.1.0]
- Retag v1.0.0 → v0.1.0 to match actual crate versions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:12:54 -07:00
enzotar
ea64617569 feat: physics language integration — scene container with Rapier2D WASM
- Add scene container to AST, lexer, parser, analyzer, and codegen
- Add circle/rect/line as UI elements for physics body declaration
- Compile scene {} to canvas + async WASM init + Rapier2D PhysicsWorld
- Reactive gravity via DS.effect() — bodies wake on gravity change
- Mouse drag interaction with impulse-based body movement
- Compile-time hex color parsing for body colors
- Fix is_signal_ref matching numeric literals (700.value bug)
- Fix body variable uniqueness (next_node_id per body)
- Fix gravity signal detection (check AST Ident before emit_expr)
- Add physics.ds example with 5 bodies + 4 gravity control buttons
- Update DREAMSTACK.md and IMPLEMENTATION_PLAN.md with Phase 10-11
- 39 tests pass across all crates, 22KB output
2026-02-25 10:58:43 -08:00