Commit graph

2 commits

Author SHA1 Message Date
enzotar
ea64617569 feat: physics language integration — scene container with Rapier2D WASM
- Add scene container to AST, lexer, parser, analyzer, and codegen
- Add circle/rect/line as UI elements for physics body declaration
- Compile scene {} to canvas + async WASM init + Rapier2D PhysicsWorld
- Reactive gravity via DS.effect() — bodies wake on gravity change
- Mouse drag interaction with impulse-based body movement
- Compile-time hex color parsing for body colors
- Fix is_signal_ref matching numeric literals (700.value bug)
- Fix body variable uniqueness (next_node_id per body)
- Fix gravity signal detection (check AST Ident before emit_expr)
- Add physics.ds example with 5 bodies + 4 gravity control buttons
- Update DREAMSTACK.md and IMPLEMENTATION_PLAN.md with Phase 10-11
- 39 tests pass across all crates, 22KB output
2026-02-25 10:58:43 -08:00
enzotar
a634152318 feat: DreamStack compiler foundation — Phase 0/1
Complete compiler pipeline from .ds source to reactive browser apps:

- ds-parser: lexer (string interpolation, operators, keywords) + recursive
  descent parser with operator precedence + full AST types
- ds-analyzer: signal graph extraction (source/derived classification),
  topological sort for glitch-free propagation, DOM binding analysis
- ds-codegen: JavaScript emitter with embedded reactive runtime (~3KB
  signal/derived/effect system) and dark-theme CSS design system
- ds-cli: build (compile to HTML+JS), dev (live server), check (analyze)

Verified working: source signals, derived signals, event handlers,
conditional rendering (when), 12 unit tests passing, 6.8KB output.
2026-02-25 00:03:06 -08:00