Array access: Expr::Index in AST, [expr] postfix parsing, codegen for
reads (grid.value[i.value]) and writes (event handler assignments with
root signal extraction for stream diff broadcasting).
Timer: 'every N -> expr' declaration. Every keyword in lexer. EveryDecl
in AST. parse_every_decl in parser. setInterval codegen with DS.flush.
String interpolation: already committed separately.
Type checker: handles Expr::Index (infers array element type).
110 tests, 0 failures.
- Add scene container to AST, lexer, parser, analyzer, and codegen
- Add circle/rect/line as UI elements for physics body declaration
- Compile scene {} to canvas + async WASM init + Rapier2D PhysicsWorld
- Reactive gravity via DS.effect() — bodies wake on gravity change
- Mouse drag interaction with impulse-based body movement
- Compile-time hex color parsing for body colors
- Fix is_signal_ref matching numeric literals (700.value bug)
- Fix body variable uniqueness (next_node_id per body)
- Fix gravity signal detection (check AST Ident before emit_expr)
- Add physics.ds example with 5 bodies + 4 gravity control buttons
- Update DREAMSTACK.md and IMPLEMENTATION_PLAN.md with Phase 10-11
- 39 tests pass across all crates, 22KB output
Phase 6 features:
- ForIn reactive list rendering: for item in items -> body
- Optional index binding: for item, idx in items -> body
- Component declarations: component Name(props) = body
- Component instantiation: ComponentUse { name, props }
Added across 5 crates:
- ds-parser: For/In/Component tokens, ForIn/ComponentDecl AST nodes
- ds-codegen: reactive list effect, component function emission
- ds-types: ForIn/ComponentUse type inference
- local_vars tracking for non-reactive for-in loop vars
Includes examples/list.ds showcasing for-in + when + signals.